On the 15th of December we will be presenting at 12:00. This is subject to change though
Monday, 5 December 2016
Monday, 28 November 2016
Ben L - Individual Gantt Chart
This is initial Gantt Chart for Ben L.
This is the most recent updated Gantt Chart to show where tasks have moved
This is the most recent updated Gantt Chart to show where tasks have moved
Sunday, 13 November 2016
Engine Progress Update:
Assets imported:
Fence
canyon walls 3-4
tall rock
UFO
Valley floor tileable texture
Tasks completed:
End game scenario
Pause
UI
Points
Destroy able objects
Maze completed
Spinning player ring
World timer
Next:
More asset importing
Lighting
Playtesting
Monday, 7 November 2016
Player Model Complete
This is the final model for the player ready to be textured. It is made of 2 separate meshes so the ring can rotate around the main base.
Sunday, 30 October 2016
Monday, 24 October 2016
Sunday, 23 October 2016
Concept Designs - Basic
These are the starting basic concepts for the project, which will be showed and discussed with the group as to aspects to keep or take away for the final designs
Canyon Walls and entrance
These are the basic looks of the canyon wall that will be used to create the outline of the twin stick shooter level as well as an entrance that the player will have to go through in order to get to the next area.




To start with I created a two sided wall that would be the basis of the canyon wall that was 4:5:2.5 (Height, Width, Depth). Once I got the general look of the model I then widened the front of the model as the help with placing them next to each other. After doing that the next step was to seperate both walls and then save them as two different walls. These are the first pair of Canyon Walls and will do multiple sets as to have variation in the long lines of walls that will surround the level.

Next up I created the Canyon Entrance that would allow the player to go into different areas. The size of this model is 4:6.5:3 (Height, Width, Depth). To start with I brought out the area surrounding the 'door' and then deleted the door because the player would not be seeing it thus making the door interior useless. This model is still needs some adjustments.
Wednesday, 19 October 2016
Risk Assessment
This is a risk assessment created for the group. Follow the prevention to prevent the risk from happening but if the risk should ever occur then just use the solutions
Engine Update
Quick Engine Update.
Early textureless white box added with color, camera filter added. Perspective adjusted scaling measured.
Early textureless white box added with color, camera filter added. Perspective adjusted scaling measured.
White box layout continued to plan.
Updated Level Whitebox and playability, speed up and speed down function added, level changed to make the most out of limited assets.
Monday, 17 October 2016
Project Proposal
Simple Ariel
Flying Game (URE4)
Target:
One Non-Organic Flying vehicle in a game engine that
can shoot, crash, change speed as well as a target/collectable to interact
with, and a basic themed environment prototype with 4-10 complete assets.
Roles:
(6hrs=1 week approx. Dependant on person, est. 8 weeks )
Artist-
Asset Designs/Concepts, Textures
Designs- week 1,2 (with modeller)
Concepts- week 1,2
Texturing- Dependable on Modeller (weeks 3-6)
Modeller-
Modelling vehicle, Modelling environment Assets
Level layout design- week 1,2 (with artist)
Modelling-Week 3-6
(includes, exporting, UV unwrapping)
If
two modellers up potential amount of assets and divide work early.
Engine-
Functionality, Level layout
Prototype mechanics- week 1,2,3
Asset importing and layout- week 4,5,6
Polish and functionality- week 1-6
(Audio- Music loop, SFX)
Gathering
samples- week 1,2
Composing/editing-
week 4-6
All:
Risk Assessment, Quality Criteria, Gantt Chart, Group
Meetings, GDD Onepager
Weeks 7-8: buffer in case of delay, report and
presentation preparation.
Resources:
Software: Maya, Unreal
Engine 4, sound editing programme, substance
painter, Photoshop, z-brush, windows,
Research:
Books, internet, audio sampling
equipment,
Hardware:
Computer (all parts), drawing equipment (concept/design), Wacom
(Texturing/ digital art), recording
apparatus (SFX),
Other: Free meeting
area for team meetings
Needed:
-1 player vehicle
-4-10 completed assets, 8-15 if two modellers
-Music
and SFX if audio personnel present
-Engine functionality of shooting, crashing, speed
change and movement
-Assets imported into Engine
-1 intractable object, in designed environment
-Assets must resemble concept and designs
03-10-16 Joel Gary potential
project proposal, can potentially use oculus on discussion.
Skills:
Joel- Modelling,
Engine, design theory, level design
Ben
(Beard) – Engine, Rigging, basic modelling, basic concept, level design
Ben (Glasses) – Modelling, Basic Concepts,
Texturing
Brad
– modelling, level design, concept, basic engine
Theming:
Space arena, with roman themes and stylising.
Spherical shape arena
Colourising, perhaps texturing depending with time
Roles:
|
Name of member
|
Main Role
|
Sub Role
|
|
Joel
|
Engine
|
Modeller (Vehicle)
|
|
Ben (Beard)
|
Modeller
|
Engine
|
|
Ben (Glasses)
|
Design Artist / Texture
|
Modeller
|
|
Brad
|
Modeller
|
Design Artist
|
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