Simple Ariel
Flying Game (URE4)
Target:
One Non-Organic Flying vehicle in a game engine that
can shoot, crash, change speed as well as a target/collectable to interact
with, and a basic themed environment prototype with 4-10 complete assets.
Roles:
(6hrs=1 week approx. Dependant on person, est. 8 weeks )
Artist-
Asset Designs/Concepts, Textures
Designs- week 1,2 (with modeller)
Concepts- week 1,2
Texturing- Dependable on Modeller (weeks 3-6)
Modeller-
Modelling vehicle, Modelling environment Assets
Level layout design- week 1,2 (with artist)
Modelling-Week 3-6
(includes, exporting, UV unwrapping)
If
two modellers up potential amount of assets and divide work early.
Engine-
Functionality, Level layout
Prototype mechanics- week 1,2,3
Asset importing and layout- week 4,5,6
Polish and functionality- week 1-6
(Audio- Music loop, SFX)
Gathering
samples- week 1,2
Composing/editing-
week 4-6
All:
Risk Assessment, Quality Criteria, Gantt Chart, Group
Meetings, GDD Onepager
Weeks 7-8: buffer in case of delay, report and
presentation preparation.
Resources:
Software: Maya, Unreal
Engine 4, sound editing programme, substance
painter, Photoshop, z-brush, windows,
Research:
Books, internet, audio sampling
equipment,
Hardware:
Computer (all parts), drawing equipment (concept/design), Wacom
(Texturing/ digital art), recording
apparatus (SFX),
Other: Free meeting
area for team meetings
Needed:
-1 player vehicle
-4-10 completed assets, 8-15 if two modellers
-Music
and SFX if audio personnel present
-Engine functionality of shooting, crashing, speed
change and movement
-Assets imported into Engine
-1 intractable object, in designed environment
-Assets must resemble concept and designs
03-10-16 Joel Gary potential
project proposal, can potentially use oculus on discussion.
Skills:
Joel- Modelling,
Engine, design theory, level design
Ben
(Beard) – Engine, Rigging, basic modelling, basic concept, level design
Ben (Glasses) – Modelling, Basic Concepts,
Texturing
Brad
– modelling, level design, concept, basic engine
Theming:
Space arena, with roman themes and stylising.
Spherical shape arena
Colourising, perhaps texturing depending with time
Roles:
|
Name of member
|
Main Role
|
Sub Role
|
|
Joel
|
Engine
|
Modeller (Vehicle)
|
|
Ben (Beard)
|
Modeller
|
Engine
|
|
Ben (Glasses)
|
Design Artist / Texture
|
Modeller
|
|
Brad
|
Modeller
|
Design Artist
|
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