Monday, 17 October 2016

Project Proposal

Simple Ariel Flying Game (URE4)

Target:
One Non-Organic Flying vehicle in a game engine that can shoot, crash, change speed as well as a target/collectable to interact with, and a basic themed environment prototype with 4-10 complete assets.

Roles:
(6hrs=1 week approx. Dependant on person, est. 8 weeks )

Artist- Asset Designs/Concepts, Textures
Designs- week 1,2 (with modeller)
Concepts- week 1,2
Texturing- Dependable on Modeller (weeks 3-6)

Modeller- Modelling vehicle, Modelling environment Assets
Level layout design- week 1,2 (with artist)
Modelling-Week 3-6
(includes, exporting, UV unwrapping)
If two modellers up potential amount of assets and divide work early.

Engine- Functionality, Level layout
Prototype mechanics- week 1,2,3
Asset importing and layout- week 4,5,6
Polish and functionality- week 1-6

(Audio- Music loop, SFX)
Gathering samples- week 1,2
Composing/editing- week 4-6

All:
Risk Assessment, Quality Criteria, Gantt Chart, Group Meetings, GDD Onepager
Weeks 7-8: buffer in case of delay, report and presentation preparation.

Resources:
Software: Maya, Unreal Engine 4, sound editing programme, substance painter, Photoshop, z-brush, windows,
Research: Books, internet, audio sampling equipment,
Hardware: Computer (all parts), drawing equipment (concept/design), Wacom (Texturing/ digital art), recording apparatus (SFX),
Other: Free meeting area for team meetings

Needed:
-1 player vehicle
-4-10 completed assets, 8-15 if two modellers
-Music and SFX if audio personnel present
-Engine functionality of shooting, crashing, speed change and movement
-Assets imported into Engine
-1 intractable object, in designed environment
-Assets must resemble concept and designs

03-10-16 Joel Gary potential project proposal, can potentially use oculus on discussion.



Skills:
Joel- Modelling, Engine, design theory, level design
Ben (Beard) – Engine, Rigging, basic modelling, basic concept, level design
Ben  (Glasses) – Modelling, Basic Concepts, Texturing
Brad – modelling, level design, concept, basic engine

Theming:
Space arena, with roman themes and stylising.
Spherical shape arena
Colourising, perhaps texturing depending with time

Roles:

Name of member
Main Role
Sub Role
Joel
Engine
Modeller (Vehicle)
Ben (Beard)
Modeller
Engine
Ben (Glasses)
Design Artist / Texture
Modeller
Brad
Modeller
Design Artist

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